Syntax
Value.d = Transition_EaseOutBack(t.d, b.d, c.d, d.d, backAmount.d=1.70158)Description
Calculates an intermediate value using an "ease-out-back" transition curve. The animation moves quickly towards the target, overshoots it slightly, and then returns to settle at the target value.
Parameters
t.d
The current elapsed time of the animation in milliseconds.
b.d
The starting value of the property being animated.
c.d
The total change in value (target value - starting value).
d.d
The total duration of the animation in milliseconds.
backAmount.d (optional)
Controls the amount of overshoot past the target value. A larger value
results in a more pronounced overshoot. Default is approximately
1.70158.
Return Value
Returns the interpolated value (Double) at the current time `t` according to the ease-out-back curve.
Example
IncludeFile "ProGUI_PB.pbi"
Structure MyAnimData
TargetValue.d
StartValue.d
x.d
EndStructure
Procedure DrawHandler(Window, EventType, *EventData.PG_EventDraw, *UserData.MyAnimData)
DrawClear(RGB(200, 200, 200), 1) ; Grey background
; Draw a box whose X position is animated
DrawBox(*UserData\x, (*EventData\height / 2) - 25, 50, 50, RGB(0, 0, 255))
EndProcedure
Procedure AnimateHandler(Window, EventType, *EventData.PG_EventAnimate, *UserData.MyAnimData)
Select *EventData\state
Case #PG_Event_Animate_Start
Debug "Animation started."
Case #PG_Event_Animate_Update
; Calculate intermediate value using the ease-out-back transition
*UserData\x = Transition_EaseOutBack(*EventData\currentTime, *UserData\StartValue, *UserData\TargetValue - *UserData\StartValue, *EventData\duration)
; Optional: Transition_EaseOutBack(..., ..., ..., ..., 2.2) ; More overshoot
WindowRedraw(Window)
Case #PG_Event_Animate_End
Debug "Animation ended"
; Ensure final value is set exactly
*UserData\x = *UserData\TargetValue
WindowRedraw(Window)
EndSelect
EndProcedure
StartProGUI()
MyWindow = CreateWindow(0, 0, 300, 200, "Transition_EaseOutBack Example")
If MyWindow
; Setup data for animation
*AnimData.MyAnimData = AllocateStructure(MyAnimData)
*AnimData\StartValue = 10
*AnimData\TargetValue = 200
AddEventHandler(MyWindow, #PG_Event_Draw, @DrawHandler(), *AnimData)
AddEventHandler(MyWindow, #PG_Event_Animate, @AnimateHandler(), *AnimData)
; Start a 2-second animation
AnimID = StartAnimation(MyWindow, #PG_Any, 2000)
WindowShow(MyWindow, #True, #PG_WindowShow_ScreenCentered)
Repeat : Event = WaitWindowEvent() : Until Event = #PB_Event_CloseWindow
StopAnimation(MyWindow, AnimID)
FreeStructure(*AnimData)
EndIf
StopProGUI()See Also
Transition_EaseInBack, Transition_EaseInOutBack, Transition_EaseOutInBack, StartAnimation
Supported OS
Windows, Linux