Transition_EaseInOutBack

Syntax

Value.d = Transition_EaseInOutBack(t.d, b.d, c.d, d.d, backAmount.d=1.70158)

Description

Calculates an intermediate value using an "ease-in-out-back" transition curve. The animation combines the ease-in-back and ease-out-back effects, overshooting slightly at both the beginning and the end.

Parameters

t.d
The current elapsed time of the animation in milliseconds.

b.d
The starting value of the property being animated.

c.d
The total change in value (target value - starting value).

d.d
The total duration of the animation in milliseconds.

backAmount.d (optional)
Controls the amount of overshoot. A larger value results in a more pronounced effect. Default is approximately 1.70158 (scaled internally for each half of the animation).

Return Value

Returns the interpolated value (Double) at the current time `t` according to the ease-in-out-back curve.

Example

IncludeFile "ProGUI_PB.pbi"

Structure MyAnimData
  TargetValue.d
  StartValue.d
  x.d
EndStructure

Procedure DrawHandler(Window, EventType, *EventData.PG_EventDraw, *UserData.MyAnimData)
  
    DrawClear(RGB(200, 200, 200), 1) ; Grey background

    ; Draw a box whose X position is animated
    DrawBox(*UserData\x, (*EventData\height / 2) - 25, 50, 50, RGB(0, 0, 255))
    
EndProcedure

Procedure AnimateHandler(Window, EventType, *EventData.PG_EventAnimate, *UserData.MyAnimData)
  
  Select *EventData\state
  
    Case #PG_Event_Animate_Start
      Debug "Animation started."
      
    Case #PG_Event_Animate_Update
      ; Calculate intermediate value using the ease-in-out-back transition
      *UserData\x = Transition_EaseInOutBack(*EventData\currentTime, *UserData\StartValue, *UserData\TargetValue - *UserData\StartValue, *EventData\duration) 
      WindowRedraw(Window)
      
    Case #PG_Event_Animate_End
      Debug "Animation ended"
      ; Ensure final value is set exactly
      *UserData\x = *UserData\TargetValue
      WindowRedraw(Window)
  EndSelect
EndProcedure

StartProGUI()

MyWindow = CreateWindow(0, 0, 300, 200, "Transition_EaseInOutBack Example")

If MyWindow
    
  ; Setup data for animation
  *AnimData.MyAnimData = AllocateStructure(MyAnimData)
  *AnimData\StartValue = 50 ; Start further in to see the 'back' effect clearly
  *AnimData\TargetValue = 200
    
  AddEventHandler(MyWindow, #PG_Event_Draw, @DrawHandler(), *AnimData)
  AddEventHandler(MyWindow, #PG_Event_Animate, @AnimateHandler(), *AnimData) 

  ; Start a 2-second animation
  AnimID = StartAnimation(MyWindow, #PG_Any, 2000)

  WindowShow(MyWindow, #True, #PG_WindowShow_ScreenCentered)
  Repeat : Event = WaitWindowEvent() : Until Event = #PB_Event_CloseWindow
  
  StopAnimation(MyWindow, AnimID) 
  FreeStructure(*AnimData)
  
EndIf 

StopProGUI()

See Also

Transition_EaseInBack, Transition_EaseOutBack, Transition_EaseOutInBack, StartAnimation

Supported OS

Windows, Linux