Syntax
Value.d = Transition_EaseInOutBack(t.d, b.d, c.d, d.d, backAmount.d=1.70158)Description
Calculates an intermediate value using an "ease-in-out-back" transition curve. The animation combines the ease-in-back and ease-out-back effects, overshooting slightly at both the beginning and the end.
Parameters
t.d
The current elapsed time of the animation in milliseconds.
b.d
The starting value of the property being animated.
c.d
The total change in value (target value - starting value).
d.d
The total duration of the animation in milliseconds.
backAmount.d (optional)
Controls the amount of overshoot. A larger value results in a more
pronounced effect. Default is approximately 1.70158 (scaled internally
for each half of the animation).
Return Value
Returns the interpolated value (Double) at the current time `t` according to the ease-in-out-back curve.
Example
IncludeFile "ProGUI_PB.pbi"
Structure MyAnimData
TargetValue.d
StartValue.d
x.d
EndStructure
Procedure DrawHandler(Window, EventType, *EventData.PG_EventDraw, *UserData.MyAnimData)
DrawClear(RGB(200, 200, 200), 1) ; Grey background
; Draw a box whose X position is animated
DrawBox(*UserData\x, (*EventData\height / 2) - 25, 50, 50, RGB(0, 0, 255))
EndProcedure
Procedure AnimateHandler(Window, EventType, *EventData.PG_EventAnimate, *UserData.MyAnimData)
Select *EventData\state
Case #PG_Event_Animate_Start
Debug "Animation started."
Case #PG_Event_Animate_Update
; Calculate intermediate value using the ease-in-out-back transition
*UserData\x = Transition_EaseInOutBack(*EventData\currentTime, *UserData\StartValue, *UserData\TargetValue - *UserData\StartValue, *EventData\duration)
WindowRedraw(Window)
Case #PG_Event_Animate_End
Debug "Animation ended"
; Ensure final value is set exactly
*UserData\x = *UserData\TargetValue
WindowRedraw(Window)
EndSelect
EndProcedure
StartProGUI()
MyWindow = CreateWindow(0, 0, 300, 200, "Transition_EaseInOutBack Example")
If MyWindow
; Setup data for animation
*AnimData.MyAnimData = AllocateStructure(MyAnimData)
*AnimData\StartValue = 50 ; Start further in to see the 'back' effect clearly
*AnimData\TargetValue = 200
AddEventHandler(MyWindow, #PG_Event_Draw, @DrawHandler(), *AnimData)
AddEventHandler(MyWindow, #PG_Event_Animate, @AnimateHandler(), *AnimData)
; Start a 2-second animation
AnimID = StartAnimation(MyWindow, #PG_Any, 2000)
WindowShow(MyWindow, #True, #PG_WindowShow_ScreenCentered)
Repeat : Event = WaitWindowEvent() : Until Event = #PB_Event_CloseWindow
StopAnimation(MyWindow, AnimID)
FreeStructure(*AnimData)
EndIf
StopProGUI()See Also
Transition_EaseInBack, Transition_EaseOutBack, Transition_EaseOutInBack, StartAnimation
Supported OS
Windows, Linux