Syntax
Value.d = Transition_EaseInBack(t.d, b.d, c.d, d.d, backAmount.d=1.70158)Description
Calculates an intermediate value using an "ease-in-back" transition curve. The animation starts by moving slightly backward (overshooting the start value in the negative direction) before accelerating towards the target value.
Parameters
t.d
The current elapsed time of the animation in milliseconds.
b.d
The starting value of the property being animated.
c.d
The total change in value (target value - starting value).
d.d
The total duration of the animation in milliseconds.
backAmount.d (optional)
Controls the amount of overshoot. A larger value results in a more
pronounced backward movement. Default is approximately 1.70158.
Return Value
Returns the interpolated value (Double) at the current time `t` according to the ease-in-back curve.
Example
IncludeFile "ProGUI_PB.pbi"
Structure MyAnimData
TargetValue.d
StartValue.d
x.d
EndStructure
Procedure DrawHandler(Window, EventType, *EventData.PG_EventDraw, *UserData.MyAnimData)
DrawClear(RGB(200, 200, 200), 1) ; Grey background
; Draw a box whose X position is animated
DrawBox(*UserData\x, (*EventData\height / 2) - 25, 50, 50, RGB(0, 0, 255))
EndProcedure
Procedure AnimateHandler(Window, EventType, *EventData.PG_EventAnimate, *UserData.MyAnimData)
Select *EventData\state
Case #PG_Event_Animate_Start
Debug "Animation started."
Case #PG_Event_Animate_Update
; Calculate intermediate value using the ease-in-back transition
*UserData\x = Transition_EaseInBack(*EventData\currentTime, *UserData\StartValue, *UserData\TargetValue - *UserData\StartValue, *EventData\duration)
; Optionally provide a custom backAmount: Transition_EaseInBack(..., ..., ..., ..., 2.5)
WindowRedraw(Window)
Case #PG_Event_Animate_End
Debug "Animation ended"
; Ensure final value is set exactly
*UserData\x = *UserData\TargetValue
WindowRedraw(Window)
EndSelect
EndProcedure
StartProGUI()
MyWindow = CreateWindow(0, 0, 300, 200, "Transition_EaseInBack Example")
If MyWindow
; Setup data for animation
*AnimData.MyAnimData = AllocateStructure(MyAnimData)
*AnimData\StartValue = 50 ; Start further in to see the 'back' effect clearly
*AnimData\TargetValue = 200
AddEventHandler(MyWindow, #PG_Event_Draw, @DrawHandler(), *AnimData)
AddEventHandler(MyWindow, #PG_Event_Animate, @AnimateHandler(), *AnimData)
; Start a 2-second animation
AnimID = StartAnimation(MyWindow, #PG_Any, 2000)
Debug "Started animation with ID: " + AnimID
WindowShow(MyWindow, #True, #PG_WindowShow_ScreenCentered)
Repeat : Event = WaitWindowEvent() : Until Event = #PB_Event_CloseWindow
StopAnimation(MyWindow, AnimID) ; Stop if still running
FreeStructure(*AnimData)
EndIf
StopProGUI()See Also
Transition_EaseOutBack, Transition_EaseInOutBack, Transition_EaseOutInBack, StartAnimation
Supported OS
Windows, Linux